Global Inflight Entertainment and Connectivity Market Report 2022 to 2027: Aviation Industry Growth and Increasing Adoption of Wireless Entertainment Solutions Bring Positive Outlook – – Business Wire | Wonder Mind Kids

DUBLIN–(BUSINESS WIRE)–Added Inflight Entertainment and Connectivity Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027 report Offer.

The global inflight entertainment and connectivity market size reached US$4.3 billion in 2021. Looking ahead, the publisher expects the market to reach $7.3 billion by 2027, at a CAGR of 9.22% over the 2021-2027 period.

companies mentioned

  • BAE Systems Plc

  • Cobham Limited (Advent International)

  • Global Eagle Entertainment Inc.

  • Honeywell International Inc.

  • Lockheed Martin Corporation

  • Lufthansa Systems GmbH & Co. KG (Deutsche Lufthansa AG)

  • Panasonic Avionics Corporation (Panasonic Corporation)

  • Rockwell Collins Inc. (United Technologies Corporation)

  • Thales Group

  • The Boeing Company

  • Viasat Inc.

Taking into account the uncertainties of COVID-19, we continuously monitor and assess the direct and indirect impact of the pandemic. These insights are included in the report as a key market contribution.

Inflight Entertainment and Connectivity (IFEC) refers to an entertainment solution provided to passengers on board by airlines. It includes various services such as video streaming, text messaging, gaming, and internet browsing. These services are typically device agnostic and can be downloaded and viewed across a wide range of portable devices such as tablets, smartphones and laptops. IFEC also includes various non-portable devices, such as embedded seat back assemblies, seat electronics assemblies, wires and cables, Ethernet switches, and controllers. These systems are installed on commercial and corporate charter aircraft to improve the overall passenger experience, comfort and safety.

The significant growth in the aviation industry along with the increasing adoption of wireless entertainment solutions is one of the key factors creating a positive outlook for the market. In addition, the increasing preference for luxury air travel with first class onboard facilities is fueling the market growth. IFEC systems offer passengers personalized wireless and seat-centric entertainment. They are also lightweight, which helps minimize overall aircraft weight and improves fuel efficiency.

In addition, various technological advances such as the integration of virtual reality (VR) with consumer electronics for an enhanced inflight entertainment experience are acting as other growth drivers. These systems are equipped with high-precision touch sensors and displays, integrated passenger control unit and programmable escort call buttons. Other factors, including the emergence of Bring Your Own Devices (BYOD) and increasing investments in cabin interiors and aviation products by airlines, are expected to continue driving the market.

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global Inflight Entertainment and Connectivity Market report, as well as forecasts at global, regional and country level from 2022 to 2027. Our report has categorized the market by aircraft type, component type, class, technology and end-user.

Breakdown by aircraft type:

  • narrow body aircraft

  • widebody aircraft

  • business jets

  • Other

Breakdown by component type:

  • contents

  • hardware

  • connectivity

Breakdown by class:

  • economy class

  • Premium economy class

  • business class

  • First class

Separation by technology:

  • air-to-ground technology

  • satellite technology

Separation by end users:

Breakdown by region:

  • North America

  • United States

  • Canada

  • Asia Pacific

  • China

  • Japan

  • India

  • South Korea

  • Australia

  • Indonesia

  • Other

  • Europe

  • Germany

  • France

  • United Kingdom

  • Italy

  • Spain

  • Russia

  • Other

  • Latin America

  • Brazil

  • Mexico

  • Other

  • Middle East and Africa

Key questions answered in this report:

  • How has the global inflight entertainment and connectivity market developed so far and how will it develop in the coming years?

  • What is the impact of COVID-19 on the global inflight entertainment and connectivity market?

  • What are the main regional markets?

  • How is the market divided by aircraft type?

  • How is the market split by component type?

  • What is the market breakdown based on class?

  • What is the market breakdown based on technology?

  • What is the market breakdown based on end user?

  • What are the different stages in the industry value chain?

  • What are the key drivers and challenges in the industry?

  • How is the global inflight entertainment and connectivity market structured and who are the key players?

  • How high is the competition in the industry?

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